THE CLIMB IS RUNNING AT A CONTINUOUS 90 FRAMES PER SECOND AND A RESOLUTION OF 2160 BY 1200
These are far more taxing demands than the average triple-A game of 2016, and yet it also still manages to look gorgeous.
"EVERY MOUNTAIN YOU CLIMB HAS MANY PATHS THROUGH IT".
The Climb is planned for release as part of the Oculus Rift's "launch window," which will be some time during the first quarter of 2016. It will debut on Rift exclusively, but Bowman says that Crytek owns the intellectual property, and future versions could come to other platforms.
"WE WANT TO GIVE THE MOST BEAUTIFUL VR EXPERIENCE WITHIN THE SCOPE OF BEING AN OCULUS LAUNCH TITLE"
It's a beautiful game, but the graphics are not overwhelmingly bright; they're easy on the eyes. He says that wearing a VR headset with an overly bright game is "like being on the beach with no sunglasses."